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How to make steam mods
How to make steam mods







#4 Done now should be able to launch the mod with all its features using steam. OPTIONAL: Make a steam shortcut of the SS_launcher.exe like explained here in this tutorial #3 Go to your SS mod folder (mods\SS6.3\) and right-click on SS_Launcher.exe, open Properties and in the compatibility tab tick the " Run this program as administrator" option, don't forget to press the Apply button before closing. Or you can use the SteamModFixer.bat* to do this part for you. #2 Make a Copy of " Medieval2.exe"and rename that copy to " Kingdoms.exe" We will have to rebuild the SS_launcher from scratch :/Īnother solution is to make a copy of this new steam Medieval2.exe and rename it to Kingdoms.exe, It's confirmed that this works!įIXING STAINLESS STEEL FOR STEAM INSTRUCTIONS: however unless Gracul or any of the old Devs with the source material shows up to save the day, which I doubt, The proper solution would be to change the SS_launcher.exe and default.cfg to use the Medieval2.exe instead of Kingdoms

how to make steam mods

Since what this update did was merge Kingdoms.exe into Medieval2.exe, Like the BAI swapper and exra cfg settings like borderless window won't be available. Like for examples americas, and yes it works to launch the mod, but the extra features embedded in the SS_launcher.exe There is this "bad workaround" of switching mod folder name with one of the original Kingdoms campaigns, If you haven't been following this thread, you will want to know that this update break mods, if you have steam M2:K updated to the last patch and have your Steam Shortcut to SS_launcher.exe you'll find out that the mod won't launch. Some of you might already know that there has been an unexpected Steam Update to M2TW and Kingdoms the (7/22/14 for 'mericans )

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This has been included in the simplified installer - Gigantus









How to make steam mods